How to Reroll Traits in Anime Squadron to Get Superior
Trait reroll guide for Anime Squadron: how Trait Shards work, why Superior is the goal, the reroll-before-evolve rule, and the rough odds.
Traits are the biggest single power lever in Anime Squadron, and most players figure that out too late, after they have already spent their Shards on the wrong unit. A trait sits on top of a unit's base stats and multiplies them. Get the right one and a good unit becomes a carry. Get a bad roll and you are stuck farming Shards again. This guide covers what traits do, why Superior is the target, and the one ordering rule that saves you the most resources.
What a trait reroll changes
Every unit has a trait slot. The trait modifies that unit's damage, health, range, or deploy cost. You reroll it at the Traits NPC using Trait Shards. This is separate from stat rerolling, which uses Reroll Cubes at a different NPC and changes raw stat values rather than the named trait. Keep the two straight. Shards go to traits, Cubes go to stats.
Each reroll costs Trait Shards and gives you a fresh random trait. There is no targeting and no pity on the trait itself. You roll, you see what you got, and you either keep it or roll again. That randomness is the whole reason you reroll only on units you have already decided to keep.
Why Superior is the goal
Traits are not all equal. The standout is Superior, and the gap between Superior and everything else is large. On the units that can roll it, Superior gives a stacked bonus: a big damage multiplier, a matching health multiplier, extra range, and an additional deploy slot. In practice that turns one unit into close to two units' worth of board presence.
Most S-tier carries are built around landing Superior. Gometa (SSJ4), Woo (Shadow), Berserker (Enraged), and Shanron (Omega) all want Superior to hit their ceiling. A few units have their own signature traits instead. Shinks runs Blessed for support buffing, Falcon (Dark) wants Deadly for crit, and Fastwagon keeps Wealthy because its job is Yen, not damage. So "Superior is the goal" is true for damage carries, but check the unit first. The best trait for a support is not Superior.
The reroll-before-evolve rule
This is the rule that matters most, and it is the one people break: reroll the trait before you evolve, not after.
Here is why. Evolution is a long, expensive process. It eats Primal Cores, raid drops, and time. If you evolve a unit to its final Secret form and then start rerolling for Superior, you are gambling Shards on a finished investment, and a bad streak of rolls stings far more once you have sunk a full questline into the unit. Reroll first, lock in Superior on the cheaper base form, and then carry that trait forward through the evolution. The trait stays with the unit as it evolves, so you only pay the Shard cost once, at the cheapest point in the unit's life.
The order is simple: confirm the unit is a keeper, reroll the trait to Superior, then start the evolution questline. Do it backwards and you pay twice.
The odds, honestly
Superior is rare. Based on community testing during UPD 0.75, the chance to land Superior on a single reroll sits somewhere around two percent. That is a rough community figure, not a published number, so treat it as a planning estimate rather than a guarantee. Komplex Studio can adjust these odds in any patch, and the in-game rates are the only source that is always current.
Two percent per roll means the math is unforgiving but not hopeless. The expected number of rerolls to hit Superior lands in the dozens, and you will see long dry streaks. This is exactly why you stockpile Trait Shards before you start, rather than rolling five times, running dry, and walking away with a mediocre trait sitting on your carry.
If you want a concrete number for your own situation, the reroll math on the calculators page takes your Shard balance and estimates how many rolls you can afford and your rough chance of hitting Superior in that window.
How to farm Trait Shards
Shards come from a few reliable places, and codes are the fastest early boost:
- Codes. The
EventChangescode alone gives 100 Trait Shards, plus the rotating event codes. Redeem everything current on the codes page before you start rolling. - Daily challenges and the AFK Chamber. Both drip Shards over a session. Logging in and collecting passively adds up more than it looks.
- Events. Event banners and event currencies often pay out in Shards, so the new-game event cadence is friendly to rerollers right now.
Bank Shards until you have a comfortable cushion, then commit to one unit in a single sitting rather than spreading thin.
Trait reroll is not stat reroll
This trips up enough players that it deserves its own note. Anime Squadron has two separate reroll systems at two separate NPCs, and they do different jobs with different currencies.
Trait reroll, the one this guide is about, uses Trait Shards at the Traits NPC and changes the named trait on top of a unit. Stat reroll uses Reroll Cubes (and Perfect Cubes for the cleaner rolls) at a different NPC and re-rolls the raw stat values underneath. They are not interchangeable. You cannot spend Shards to fix bad stats or Cubes to chase Superior.
For a new carry, the trait is the bigger lever, so do the trait reroll first and worry about stat polishing later. A unit with Superior and average stats outperforms a unit with perfect stats and a junk trait almost every time. Once Superior is locked in, then it is worth spending Cubes to clean up the stat lines, not before.
Quick mistakes to avoid
- Rerolling a B-tier or filler unit because you are bored. Shards are too scarce for that.
- Rolling after evolving instead of before.
- Confusing Trait Shards (traits) with Reroll Cubes (stats) and spending the wrong currency.
- Forcing Superior onto a support. Shinks wants Blessed, not Superior.
- Rolling with a near-empty Shard balance and accepting a weak trait out of impatience.
Get Superior onto one confirmed damage carry, keep the trait through the evolution, and you have built the backbone of an endgame squad. From there, the natural next step is picking which carry to actually evolve, which the Gometa evolution guide and the full tier list both cover.